Online Game Programming

Posted in Uncategorized by admin on February 15, 2007

Online Game Programming


J2ME Game Programming


J2ME Game Programming


$59.99


J2ME Game Programming takes the reader from the birth of the game idea, through the hours of fun programming it, and then finally through the quest of getting the new game published. The main project in the book is the creation of the reader’s own J2ME game, including assessment of the game’s lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! The business models of the J2ME market are very independent-friendly, which is attractive to many programmers who are looking for the knowledge they need to make a few bucks on their own games. When working on a limited platform it is important to squeeze as much as possible out of those precious bytes — in this book readers will find the tools and source code they need to get the most out of the constrained resources and successfully create their own game.

Java ME Game Programming


Java ME Game Programming


$49.99


Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended.

Collaborative Online Game Creation


Collaborative Online Game Creation


$39.99


Get ready to flex your creativity as you build custom Flash games online. Collaborative Online Game Creation shows anyone interested in game development how to create Flash-based games using GameBrix, a browser-based rich media application that runs on any Internet platform. GameBrix provides you with a comprehensive toolset to help you build games online. You’ll begin by working through the steps necessary to set up your GameBrix account and then get an introduction to the application. Once you’re comfortable, you’ll start creating your very own Flash games, following the step-by-step instructions, and adding animations, objects, and more as you progress through the book. You’ll even explore some introductory ActionScript programming concepts. Screenshots, graphics, game templates, and helpful tips and tricks will guide you through the game building process, and end-of-chapter summaries ensure you’ll understand all the concepts covered. Collaborative Online Game Creation provides you with everything you need to create and share browser-based Flash games. It even includes a 30-day trial subscription to the GameBrix portal so you can start building games right away. All you need to get started are some basic computer skills and a love of games. No previous programming experience required!

Learning HTML5 Game Programming


Learning HTML5 Game Programming


$23.99


This is the eBook version of the printed book. Get Started Fast with HTML5 Online Game Programming!   HTML5 will transform web and mobile gaming. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done—and much more. In Learning HTML5 Game Programming, pioneering developer James L. Williams gives you all the knowledge, code, and insights you’ll need to get started fast!   Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. He guides you through setting up a state-of-the-art HTML5 development environment; making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D; and targeting diverse mobile and social platforms. It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.   About the Website   All code samples and answers to chapter exercises are available for download at www.informit.com/title/9780321767363 and on Github at https://github.com/jwill/html5-game-book.   Coverage includes ·          Understanding the HTML5 innovations that make it possible to create amazingly rich games ·          Setting up a state-of-the-art open source HTML5 game development environment ·          Using JavaScript to drive sophisticated interactions between users and games ·          Building basic games fast, with the prototype-based Simple Game Framework (SGF) ·          Generating movement and gameplay with the canvas tag and surface ·          Creating games with SVG vector graphics using the RaphaëlJS Javascript library ·          Using Three.js to build powerful WebGL 3D games with far less complexity ·          Developing games without JavaScript, using Google Web Toolkit (GWT) or CoffeeScript ·          Building a complete multiplayer game server using Node.js and WebSockets ·          Planning and choosing tools for mobile game development with HTML5 ·          Optimizing game performance with offline cache, minification, and other techniques   Learning HTML5 Game Programming is the fastest route to success with HTML5 game development—whether you’re a long-time game dev

Advanced Game Programming: A GameDev.net Collection, 1st Edition


Advanced Game Programming: A GameDev.net Collection, 1st Edition


$44.99


Welcome to “Advanced Game Programming: A GameDev.net Collection,” the fourth in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and ideas. Assembled in print for the first time, and comprised of the best advanced programming articles that have appeared on GameDev.net over the past decade, this volume features invaluable information and ideas for anyone looking to build on the foundation of their game programming knowledge. The articles in the book explore the latest and greatest techniques in game programming, as well as traditional concepts that provide the basis for much of the game technology you see today. Truly dedicated to the challenges faced by game programmers, you’ll find information, advice, and techniques on optimization, physics and collision detection, scene management, multiplayer gaming, advanced C++ topics, the latest graphics rendering techniques, artificial intelligence, and more. All articles have been updated to comply with the latest technology, and as a bonus, this volume also features exclusive, new content that cannot be found anywhere else. Continuing in their tradition of excellence, “Advanced Game Programming: A GameDev.net Collection” captures the best of GameDev.net and is an invaluable resource in your pursuit of game development success.


Lilo & Stitch 2: Stitch Has a Glitch


Lilo & Stitch 2: Stitch Has a Glitch


$8.73


Familial love proves all-powerful when Stitch gets a glitch that encourages bad behavior and threatens his relationship with Lilo in Lilo and Stitch 2. Like the first Lilo and Stitch, this straight-to-DVD sequel focuses primarily on Stitch, Lilo, and Lilo’s sister Nani. Stitch’s nightmares about misbehaving prove prophetic when he begins experiencing moments of uncontrollable badness. Unfortuna…

Mickey Mouse Clubhouse: Mickey's Numbers Roundup - DVD with Mickey Mote


Mickey Mouse Clubhouse: Mickey’s Numbers Roundup – DVD with Mickey Mote


$18.88


Includes the episodes “Mickey’s Roundup,” “Daisy Bo-Peep,” “Mickey’s Big Surprise,” and “Super Goof’s Super Puzzle.” Also includes a “Mickey Mote” remote control. 96 min. total. Standard; Soundtracks: English Dolby Digital stereo, French Dolby Digital stereo, Spanish Dolby Digital stereo; Subtitles: English (SDH), French, Spanish; bonus episode….

LEGO Mindstorms NXT 2.0 (8547)


LEGO Mindstorms NXT 2.0 (8547)


$279.99


Pieces: 619The “NXT” generation of buildable, programmable robots is here!LEGO® MINDSTORMS® NXT is back and better than ever, with new robot models, even more customizable programming, and all-new technology including a color sensor! MINDSTORMS NXT 2.0 combines the unlimited versatility of the LEGO building system with an intelligent microcomputer brick and intuitive drag-and-drop programming so…

OWI Robotic Arm Edge


OWI Robotic Arm Edge


$37.44


Riding the wings of the award winning Robotic Arm Trainer, OWI has made robotic arm technology more affordable without compromising quality. With Robotic Arm Edge, command the gripper to open and close, wrist motion of 120 degrees, an extensive elbow range of 300 degrees, base rotation of 270 degrees, base motion of 180 degrees, vertical reach of 15 inches, horizontal reach of 12.6 inches, and lif…





 1978 Software: 1978 Video Games, Programming Languages Created in 1978, WordStar, Space Invaders, Atari Basic, Snake, Scepter of Goth


1978 Software: 1978 Video Games, Programming Languages Created in 1978, WordStar, Space Invaders, Atari Basic, Snake, Scepter of Goth


$16.97


Used - Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 43. Chapters: 1978 video games, Programming languages created in 1978, WordStar, Space Invaders, Atari BASIC, Snake, Scepter of Goth, Battlestar Galactica, MUD1, Decwar, Brain Games, Starfleet Orion, Sargon, Adventureland, Video Pinball, Avalanche, Surround, Ozma Wars, Casino, A Game of Concentration, Santa Paravia en Fiumaccio, Frogs, Superman, Clowns, Pi

 1978 Software: 1978 Video Games, Programming Languages Created in 1978, WordStar, Space Invaders, Atari Basic, Snake, Scepter of Goth


1978 Software: 1978 Video Games, Programming Languages Created in 1978, WordStar, Space Invaders, Atari Basic, Snake, Scepter of Goth


$16.97


Used - Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 43. Chapters: 1978 video games, Programming languages created in 1978, WordStar, Space Invaders, Atari BASIC, Snake, Scepter of Goth, Battlestar Galactica, MUD1, Decwar, Brain Games, Starfleet Orion, Sargon, Adventureland, Video Pinball, Avalanche, Surround, Ozma Wars, Casino, A Game of Concentration, Santa Paravia en Fiumaccio, Frogs, Superman, Clowns, Pi